269 lines
7.1 KiB
JavaScript
269 lines
7.1 KiB
JavaScript
const canvas = document.querySelector('canvas');
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const ctx = canvas.getContext('2d')
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const socket = io()
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ctx.imageSmoothingEnabled = false;
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const speed = 2;
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var frameCount = 10
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var length = 0
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let img = new Image();
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let frameWidth = 23.5;
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let frameHeight = 29;
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let column = 0;
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let row = 0;
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let readyNow = false
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let animationFrame = 0;
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let pageVisible = true;
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let debugMode = false;
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let timeoutHandle;
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//preload images to avoid firefox NS_BINDING_ABORTED errorr
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const characters = ["Green","Red","Orange","Blue"];
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characters.forEach((char) => {
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new Image().src = 'characterSprites/'+ char +'/Down.png';
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new Image().src = 'characterSprites/'+ char +'/Up.png';
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new Image().src = 'characterSprites/'+ char +'/Left.png';
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new Image().src = 'characterSprites/'+ char +'/Right.png';
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});
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//emoji picker code
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// let atPosition = true;
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// img.src = 'demaSprite.png';
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clickCoordinates = [100,100]
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// document.getElementById("canvas").style.background = "url('baackground.png')";
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// background.onload = function(){
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// ctx.drawImage(background,0,0);
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// }
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if(!localStorage.getItem('username')){
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localStorage.setItem('username','Visitor')
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}
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// setInterval(player.animate, 50);
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canvas.width = 32 * 21 //672
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canvas.height = 32 * 12 //384
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console.log(ctx);
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const room1 = new Sprite({
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position:{
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x:0,
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y:0
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},
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imageSrc: './img/baackground.png'
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})
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socket.on('disconnect',(reason)=>{
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console.log(reason);
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if (confirm("Kicked to due inactivity, click OK to refresh page") == true) {
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window.location.reload();
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}
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})
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// const player = new Player(100,100,'Görkem')
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const fPlayers = {}
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socket.on('updatePlayers', (bPlayers) =>{
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for(const id in bPlayers){
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const bPlayer = bPlayers[id]
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if(!fPlayers[id]){
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fPlayers[id] = new Player({
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position:{
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x:bPlayer.x,
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y:bPlayer.y
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},
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incrementX:0,
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incrementY:0,
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clickX:bPlayer.clickX,
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clickY:bPlayer.clickY,
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userId:id,
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username:'',
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skin:bPlayer.skin,
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message:'',
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atPosition:true,
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isCharacter2D:true,
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animationColumn:0,
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imageSrc:'characterSprites/' + bPlayer.skin + '/Down.png',
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frames: 7,
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center:true,
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sprites:spriteFunction(bPlayer.skin)
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})
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// console.log(fPlayers[id])
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fPlayers[id].username = localStorage.getItem('username')
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socket.emit('username',fPlayers[id].username);
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} else {
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// if players already exist
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fPlayers[id].clickX = bPlayer.clickX
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fPlayers[id].clickY = bPlayer.clickY
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fPlayers[id].message = bPlayer.message
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fPlayers[id].username = bPlayer.username
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if(fPlayers[id].skin!=bPlayer.skin){spriteFunctionUpdate(fPlayers[id],bPlayer.skin)}
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// console.log(fPlayers[id].skin)
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// console.log(bPlayer.skin)
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// fPlayers[id].sprites = spriteFunction(bPlayer.skin)
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// console.log(fPlayers[id])
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//update player position without animation if tab is inactive
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if (document.hidden) {
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fPlayers[id].position.x = bPlayer.x
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fPlayers[id].position.y = bPlayer.y
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}
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}
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}
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for (const id in fPlayers){
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if(!bPlayers[id]){
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delete fPlayers[id]
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}
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}
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// console.log(fPlayers)
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readyNow=true
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})
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// setInterval(animate, 60);
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// player.draw()
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// get cursor position function
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function getCursorPosition(canvas, event) {
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const rect = canvas.getBoundingClientRect()
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const x = event.clientX - rect.left
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const y = event.clientY - rect.top
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// console.log("x: " + x + " y: " + y)
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return [x,y]
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}
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// animate from point a to point b
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let animationId
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// setInterval(animate, 60);
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function animate(){
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ctx.imageSmoothingEnabled = false;
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// console.log(pageVisible)
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// ctx.clearRect(0,0,canvas.width,canvas.height);
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room1.draw()
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animationId = requestAnimationFrame(animate);
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if(readyNow){
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// ctx.drawImage(background,0,0);
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for (const id in fPlayers){
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const allfPlayer = fPlayers[id]
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allfPlayer.draw()
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if(debugMode) allfPlayer.debug()
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allfPlayer.update()
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// allfPlayer.message()
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}
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// fPlayer = fPlayers[socket.id]
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// if(){}
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// goToPosition(fPlayer,clickCoordinates)
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// console.log(fPlayer.animationColumn)
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// return [incrementX,incrementY]
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}
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// function goToPosition(fPlayer,clickCoordinates){
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// }
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}
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animate()
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canvas.addEventListener('mousedown', function(e) {
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clickCoordinates = getCursorPosition(canvas, e)
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// calculateIncrement(fPlayers[socket.id]);
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fPlayers[socket.id].clickX = clickCoordinates[0]
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fPlayers[socket.id].clickY = clickCoordinates[1]
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socket.emit('clickPosition',clickCoordinates)
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// length=2;
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// animate(player.x,player.y,clickCoordinates[0],clickCoordinates[1],frameCount)
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})
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//
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document.querySelector('#textInput').addEventListener('submit',(event)=>{
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event.preventDefault ? event.preventDefault() : event.returnValue = false; //do not refresh page whenform submited
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var inputValue = document.querySelector('#input').value
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if(inputValue.includes("/name ")){
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console.log('namechange')
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fPlayers[socket.id].username = inputValue.replace("/name ","")
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localStorage.setItem('username',fPlayers[socket.id].username);
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socket.emit('username',fPlayers[socket.id].username)
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}else if(inputValue==='/debug'){
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if(debugMode) {debugMode=false;}else{debugMode=true;}
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}else if(inputValue.includes("/dino ")){
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console.log(inputValue.slice(6,7));
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var newSkin = "";
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switch(inputValue.slice(6,7)) {
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case '1':
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newSkin = "Green";
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break;
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case '2':
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newSkin = "Red";
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break;
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case '3':
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newSkin = "Orange";
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break;
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case '4':
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newSkin = "Blue";
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break;
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default:
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newSkin = "Green";
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}
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socket.emit('skin',newSkin);
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}else{
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fPlayers[socket.id].message=document.querySelector('#input').value
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socket.emit('message',fPlayers[socket.id].message)
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console.log('value sent')
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fPlayers[socket.id].messageSent = true;
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}
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document.querySelector('#textInput').reset();
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})
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function spriteFunction(skin) {
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return {
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down:'characterSprites/' + skin + '/Down.png',
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up:'characterSprites/' + skin + '/Up.png',
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right:'characterSprites/' + skin + '/Right.png',
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left:'characterSprites/' + skin + '/Left.png'
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};
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}
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function spriteFunctionUpdate(obj,skin) {
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obj.Down.src='characterSprites/' + skin + '/Down.png';
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obj.Up.src='characterSprites/' + skin + '/Up.png';
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obj.Left.src='characterSprites/' + skin + '/Left.png';
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obj.Right.src='characterSprites/' + skin + '/Right.png';
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} |