-new fix for rendering sprites

This commit is contained in:
gocivici 2024-02-25 16:08:58 +03:00
parent ec04498d66
commit 88eb75b248

View File

@ -210,24 +210,25 @@ document.querySelector('#textInput').addEventListener('submit',(event)=>{
}else if(inputValue.includes("/dino ")){ }else if(inputValue.includes("/dino ")){
console.log(inputValue.slice(6,7)); console.log(inputValue.slice(6,7));
var newSkin = "";
switch(inputValue.slice(6,7)) { switch(inputValue.slice(6,7)) {
case '1': case '1':
fPlayers[socket.id].skin = "Green"; newSkin = "Green";
break; break;
case '2': case '2':
fPlayers[socket.id].skin = "Red"; newSkin = "Red";
break; break;
case '3': case '3':
fPlayers[socket.id].skin = "Orange"; newSkin = "Orange";
break; break;
case '4': case '4':
fPlayers[socket.id].skin = "Blue"; newSkin = "Blue";
break; break;
default: default:
fPlayers[socket.id].skin = "Green"; newSkin = "Green";
} }
socket.emit('skin',fPlayers[socket.id].skin); socket.emit('skin',newSkin);
spriteFunctionUpdate(fPlayers[socket.id],fPlayers[socket.id].skin);
}else{ }else{
fPlayers[socket.id].message=document.querySelector('#input').value fPlayers[socket.id].message=document.querySelector('#input').value