-new fix for rendering sprites

This commit is contained in:
gocivici 2024-02-25 16:08:58 +03:00
parent ec04498d66
commit 88eb75b248

View File

@ -210,24 +210,25 @@ document.querySelector('#textInput').addEventListener('submit',(event)=>{
}else if(inputValue.includes("/dino ")){
console.log(inputValue.slice(6,7));
var newSkin = "";
switch(inputValue.slice(6,7)) {
case '1':
fPlayers[socket.id].skin = "Green";
newSkin = "Green";
break;
case '2':
fPlayers[socket.id].skin = "Red";
newSkin = "Red";
break;
case '3':
fPlayers[socket.id].skin = "Orange";
newSkin = "Orange";
break;
case '4':
fPlayers[socket.id].skin = "Blue";
newSkin = "Blue";
break;
default:
fPlayers[socket.id].skin = "Green";
newSkin = "Green";
}
socket.emit('skin',fPlayers[socket.id].skin);
spriteFunctionUpdate(fPlayers[socket.id],fPlayers[socket.id].skin);
socket.emit('skin',newSkin);
}else{
fPlayers[socket.id].message=document.querySelector('#input').value