updated debug function
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				| @ -53,7 +53,7 @@ io.on('connection', (socket)=>{ | ||||
| 
 | ||||
|     socket.on('username',(username)=>{ | ||||
|         bPlayers[socket.id].username = username | ||||
|         console.log("updated username for: "+bPlayers[socket.id]) | ||||
|         console.log("updated username for: "+bPlayers[socket.id].username) | ||||
|     }) | ||||
| 
 | ||||
|     socket.on('message',(message)=>{ | ||||
|  | ||||
| @ -44,22 +44,26 @@ class Player extends Sprite { | ||||
|         ctx.fillText("Click X&Y :"+[this.clickX,this.clickY], this.position.x, this.position.y-110); | ||||
|         ctx.fillText("Position: "+[Math.round(this.position.x),Math.round(this.position.y)], this.position.x, this.position.y-98); | ||||
|         ctx.fillText("Inc X&Y :"+[this.incrementX.toFixed(2),this.incrementY.toFixed(2)], this.position.x, this.position.y-85); | ||||
|         ctx.font = 'bold 18px sans-serif'; | ||||
|         ctx.fillStyle = 'white'; | ||||
|         ctx.fillText(this.message, this.position.x, this.position.y-65); | ||||
| 
 | ||||
|         ctx.font = 'Normal 16px sans-serif'; | ||||
|         ctx.textAlign = "center"; | ||||
|         ctx.fillStyle = 'orange'; | ||||
|         ctx.fillText("user ID: " + this.userId, this.position.x, this.position.y+35); | ||||
|         ctx.fillStyle = 'cyan'; | ||||
|         ctx.fillText(this.username, this.position.x, this.position.y+15); | ||||
| 
 | ||||
|         ctx.fill() | ||||
|          | ||||
|          | ||||
|     } | ||||
|     update(){ | ||||
|         ctx.textAlign = "center"; | ||||
|         ctx.font = 'bold 18px win98'; | ||||
|         ctx.fillStyle = 'cyan'; | ||||
|         ctx.fillText(this.username, this.position.x, this.position.y+15); | ||||
|         ctx.font = 'normal 15px sans-serif'; | ||||
|         ctx.fillStyle = 'white'; | ||||
|         ctx.fillText(this.message, this.position.x, this.position.y-65); | ||||
| 
 | ||||
|         ctx.fill() | ||||
| 
 | ||||
|      | ||||
|     // if((Math.sign(incrementX)==1&&fPlayer.x<clickCoordinates[0])||(Math.sign(incrementX)==-1&&fPlayer.x>clickCoordinates[0])){fPlayer.x += incrementX;fPlayer.atPosition=false;    socket.emit('clickPositionX',fPlayer.x)}else{fPlayer.atPosition=true}
 | ||||
|  | ||||
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